Blog About
TLDR: I remastered Flash game released ~15 years ago in order to get familiar with the Godot game engine.
When i was a kid, i wanted to make videogames. These days i’m an adult with a suprisingly appropriate set of skills to do just that, so i decided it was finally time to realize my childhood dream of becoming a game developer.
Initially i had some issues coming up with game ideas. The solution to this issue fell out of the sky
when one of my friends offhandedly mentioned Sakarin Villapaitapeli
- a Finnish flash game released around 2007 that ended up becoming a bit of a national meme.
You can play the original here if you are interested.
To set my version apart, i decided to make it look like it was running on the original GameBoy:
Before starting development, i still had to pick an engine. After a bit of research i landed on a free, open source game engine called Godot.
It took me roughly 15 hours to complete the project, much of which was spent learning how Godot works.
I won’t go into technical details here (mostly because i’m still a beginner), but Godot to me felt logical and easy to use.
For the graphics i used Aseprite, a really cool pixel art creation tool i have previous experience with.
I won’t embed the game here, but you can play it at itch.io:
https://turboblaster.itch.io/sakarin-villapaitapeli
There are no additional languages supported at the moment besides Finnish, sorry about that.
Even though the game is extremely simple, i am somewhat proud of it.
It was a short and fun project that lended itself perfectly to learning the basic usage and features of the Godot game engine, and also broke the mental barrier i had that making games has to always be this herculean task that takes years to complete.
Encouraged by this experience, i will certainly start developing my second game in the near future.